Co-op (as well as multiplayer, Spies vs Mercs) was not included in the 2011 HD release of Tom Clancy's Splinter Cell Classic Trilogy HD, which included the first three Splinter Cell titles in High-Definition.In Splinter Cell: Conviction, Archer's fate is shown and what actually happened to Kestrel is revealed in Splinter Cell: Blacklist. It is not known what happened to the first co-op characters, Agent One and Agent Two, in the Splinter Cell universe.In the first Splinter Cell, only a single player mode was present whereas in the second Splinter Cell game, Pandora Tomorrow, included a multiplayer-based mode, Spies vs Mercs. Co-op was not actually introduced until Splinter Cell: Chaos Theory, the third Splinter Cell title.Another feature introduced in Conviction is the ability for both players to use a Dual Execute feature to dispose of their enemies this feature made its return in Blacklist. In Conviction and Blacklist, the ability to sit up and shoot at enemies with a sidearm was featured. Once one player becomes injured, they must wait where they are until the other player revives them. Similar cooperative gameplay features exist in multiple Splinter Cell titles, such as the possibility for one player to become injured (caused by losing all of their health points). In Splinter Cell: Blacklist, the options and features are similar to Conviction, and additional segments had been added such as providing air support via a predator drone to protect the other player. There are also customization options and modifiers that the player can enable or disable. In Splinter Cell: Conviction, co-op returned offering more than a campaign, players can play all different modes on a variety of maps. In Splinter Cell: Chaos Theory and Splinter Cell: Double Agent (Version 2), dual actions enable players to do a variety of moves such as boosting or launching the other player across a large gap. Cooperative levels are typically linear and task the players to work together to get through missions, often requiring actions that can only be completed by two people. Throughout the Splinter Cell series, the cooperative modes are different but remain with similar features. Both players can participate in Briggs' story-based 4E missions, or work together in other missions that are not particularly story-based.Īrcher, who is injured, is about to be revived by Kestrel. In Splinter Cell: Blacklist, both players take control of Fourth Echelon commander Sam Fisher and Fourth Echelon operative Isaac Briggs as they work together in various 4E missions. In Splinter Cell: Conviction, two players take control of two different characters: Third Echelon Splinter Cell agent Archer and VORON operative Kestrel as they work together in a joint operation to secure four Russian EMP warheads. While the stories relate to the single player mode, the missions are structured differently and have different objectives for both players to complete. In Splinter Cell: Chaos Theory and Splinter Cell: Double Agent (Version 2), two players play as Third Echelon Splinter Cell agents Agent One and Agent Two, respectively. Typically, the two campaigns will relate to each other in story how much they relate depends on the game. It allows two players to play together through a separate campaign compared to the single player campaign, or non-campaign modes in certain maps. Fourth Echelon commander Sam Fisher moves in with Fourth Echelon operator Isaac Briggs during a Co-op mission.Ĭooperative or co-op is a two-player multiplayer game mode featured in Splinter Cell: Chaos Theory, Splinter Cell: Double Agent (Version 2), Splinter Cell: Conviction and Splinter Cell: Blacklist.